;CD track list
;Only lines starting with a # are looked at.
;After the # a list of cd track numbers should be provided
;All track numbers for a give level must appear on one line
;Any symbol can be used to seperate the numbers (Other than ;) , I'm using commas.
;Anything coming after a semicolon is ignored




;Default tracks for each character.
;Used in multiplayer games , or if no tracks have been assigned
;to a level
# 1,2,3,4,5 ;Marine
# 6,7,8,9,10 ;Predator 
# 11,12,13,14,15 ;Alien

;Cd tracks assigned to each level

;Marine
#1,2,3,4,5	;	AVP_ENVIRONMENT_DERELICT,
#2,3,4,5,1	;	AVP_ENVIRONMENT_COLONY,
#3,4,5,1,2	;	AVP_ENVIRONMENT_INVASION,
#4,5,1,2,3	;	AVP_ENVIRONMENT_ORBITAL,
#5,1,2,3,4	;	AVP_ENVIRONMENT_TYRARGO,
#	;	AVP_ENVIRONMENT_TYRARGOHANGAR,

;Predator
#6,7,8,9,10	;	AVP_ENVIRONMENT_WATERFALL,
#7,8,9,10,6	;	AVP_ENVIRONMENT_AREA52,
#8,9,10,6,7	;	AVP_ENVIRONMENT_VAULTS,
#9,10,6,7,8	;	AVP_ENVIRONMENT_FURY161,
#10,6,7,8,9	;	AVP_ENVIRONMENT_CAVERNS,
#	;	AVP_ENVIRONMENT_CAVERNSEND,

;Alien
#11,12,13,14,15	;	AVP_ENVIRONMENT_FERARCO,
#12,13,14,15,11	;	AVP_ENVIRONMENT_TEMPLE,
#13,14,15,11,12	;	AVP_ENVIRONMENT_GATEWAY,
#14,15,11,12,13	;	AVP_ENVIRONMENT_ESCAPE,
#15,11,12,13,14	;	AVP_ENVIRONMENT_EARTHBOUND,

;Multiplayer part 1(ignored , but leave the same number of #'s)
#	;	
#	;	
#	;	
#	;	
#	;	

;Alien bonus
#	;	AVP_ENVIRONMENT_INVASION_A,
#	;	AVP_ENVIRONMENT_DERELICT_A,
#	;	AVP_ENVIRONMENT_TYRARGO_A,
#	;	AVP_ENVIRONMENT_FURY161_A,
#	;	AVP_ENVIRONMENT_CAVERNS_A,

;Predator bonus
#	;	AVP_ENVIRONMENT_INVASION_P,
#	;	AVP_ENVIRONMENT_TYRARGO_P,
#	;	AVP_ENVIRONMENT_TEMPLE_P,
#	;	AVP_ENVIRONMENT_ESCAPE_P,
#	;	AVP_ENVIRONMENT_EARTHBOUND_P,

;Marine bonus
#	;	AVP_ENVIRONMENT_WATERFALL_M,
#	;	AVP_ENVIRONMENT_VAULTS_M,
#	;	AVP_ENVIRONMENT_FERARCO_M,
#	;	AVP_ENVIRONMENT_TEMPLE_M,
#	;	AVP_ENVIRONMENT_GATEWAY_M,

;Multiplayer part 2(ignored , but leave the same number of #'s)
#	;	
#	;	
#	;	
#	;	
#	;	
#	;	
